/* ************************************************************************ * ルンゲ・クッタ法による1次元運動方程式の解法 * * 投げ上げ * * t:時間、x :位置 、v:速度 * * dt:時間の刻み幅 * * t0、x0、v0:初期値 * * * ************************************************************************ */ #include #include main() { double f(double t, double x, double v, int i); double t, x, v, x0, v0, dt, h, xreal, xerror; int j; double t10, t11, t20, t21, t30, t31, /* Runge-Kutta法のための */ k10, k11, k20, k21, k30, k31 ,k40, k41; /* 一時変数 */ FILE *output; output = fopen("fall.dat","w"); /* fall.datにデータをセーブ */ printf("Input: v0\n"); scanf("%lf", &v0); printf("v0=%g\n", v0); printf("Input: dt\n"); scanf("%lf", &dt); printf("dt=%g\n", dt); t = 0; x0 = 0.0; x = x0; /* 初期位置 */ v = v0; /* 初期速度 */ fprintf(output, "%f\t%f\n", t, x); while(x >= 0) { k10 = dt*f(t, x, v, 0); t10 = x+0.5*k10; k11 = dt*f(t, x, v, 1); t11 = v+0.5*k11; k20 = dt*f(t+h, t10, t11, 0); t20 = x+0.5*k20; k21 = dt*f(t+h, t10, t11, 1); t21 = v+0.5*k21; k30 = dt*f(t+h, t20, t21, 0); t30 = x+ k30; k31 = dt*f(t+h, t20, t21, 1); t31 = v+ k31; k40 = dt*f(t + dt, t30, t31, 0); k41 = dt*f(t + dt, t30, t31, 1); x += (k10+2*k20+2*k30+k40)/6.0; v += (k11+2*k21+2*k31+k41)/6.0; t += dt; xreal=v0*t-0.5*9.8*t*t; /* 解析解 */ xerror=x-xreal; /* 誤差=数値解-解析解 */ fprintf(output, "%f\t%f\t%f\t%e\n", t, x, xreal, xerror); } printf("data stored in fall.dat\n"); fclose(output); } /*--------------------------------------------------------------------*/ /* 微分方程式の右辺 */ double f(double t, double x, double v, int i) { if (i == 0) return(v); /* dx/dt*/ if (i == 1) return(-9.8); /* dv/dt*/ }